Rebel Scum! Conceptualising rebellion in Star Wars and the ancient Near East

Symbol-_-rebel-250x250The ancient world is full of rebellion. In my patch, the Bronze Age Near East, the world was one of dominant ‘great kings’ with imperial aspirations. In the southern Mediterranean was Egypt, ancient and arrogant; in the east, Babylon and later Assyria; in the north, the Hurrian kingdom of Mitanni, which was later supplanted by the Hittite Empire. Most histories of the Bronze Age tell political and military tales of the waxing and waning of these great empires and the great campaigns of their rulers – people like Ramesses II or Šuppiluliuma I.

But these empires weren’t all there was, of course. There are other histories to be told. In my research I work on Ugarit, a small but important kingdom on what’s now the Syrian coast. It was militarily weak, but a great trading power. Like many of the small Levantine kingdoms, it found itself charting a dangerous course between the rival influences of its powerful neighbours. In the Middle Bronze Age it seems to have aligned itself with Egypt, but around the middle of the second millennium BC it made the shrewd political decision to ‘invite in’ the Hittites and become a vassal, sparing itself the punishing repercussions of being taken by force.

For the great kings of the Bronze Age, these smaller kingdoms were one of two things – vassals (either their own or someone else’s, assuming they accepted the legitimacy of the claim) or rebels. The latter was not, it is clear, a Good Thing.

These days we love rebels. At least since the twentieth century, western culture has celebrated the underdog who stands up against overwhelming power, especially when that power is grounded in tradition. People are proud to brand themselves ‘rebels’ or part of a ‘resistance’.

rebel-without-a-cause-poster3Often rebellion is associated with youth: we take it for granted that young people are by nature rebellious and questioning of the values and authority of their elders. Even those who seek to shut down such dissent often implicitly accept that this is part of the normal behaviour of the young. But youth – especially being teenage – is a highly culturally-constructed category. Arguably, these assumptions tell us more about our own culture than they do about human nature.
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Second CREWS Conference: Call for Papers

The CREWS Project’s second conference has been announced. This one’s my baby and focuses on something I’ve wanted to get people together to talk about for some time now – writing systems in context. There’s been a long tradition in studying writing systems to treat them as something rather abstract and self-contained. People have focused on linguistic and palaeographical questions, and there’s often not been as much attention paid to how they sit within society and culture. In this conference I’m hoping we’ll be able to bring together academics with very diverse backgrounds and expertise to think about things like the archaeology of writing systems, their cultural histories, their social significance. If that sounds like something you’d be interested in, please check out the full details on the CREWS Project blog.

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We are pleased to announce the second CREWS conference, to take place in March 2019.

‘Exploring the Social and Cultural Contexts of Historic Writing Systems’ aims to look at writing systems’ place in society and culture.

Full details, including the call for papers, are available on the conference page.

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Under-Appreciated Monsters of the Ancient World #2 – The Devourers

louvre-stele-quotbaal-foudrequot_0It’s time for another under-appreciated ancient monster from antiquity – or rather multiple monsters – because today we’re looking at the Devourers (ʾaklm), demons from Ugaritian mythology who faced off against Baʿal Hadad, the storm-god and patron deity of the city. Unfortunately no pictures of the Devourers exist, so I’ve had to make do with this image of Baʿal himself, on a stele from Ugarit and now in the Louvre.

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Time, History and Storytelling in the Legend of Zelda

the_legend_of_zelda_-_a_link_to_the_past_logoThere’s a new Legend of Zelda game out next week. Those of you who don’t follow video games may wonder why that’s a big deal. The short answer is that the Zelda games are generally excellent and that, in an industry where publishers often pump out new iterations to major franchises at a rate of one or more a year, the last main Zelda game came out six years ago. I’m not going to write here about what makes the Zelda games so good – many others have done that much better than I could (this is a good account of the origins of the series, and these YouTube videos are an excellent exploration of its design choices). Instead I want to talk a bit about how the series uses time, history and myth. Continue reading

Under-Appreciated Monsters of the Ancient World #1 – The Sucker

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KTU 1.96. From Del Olmo Lete 2010

Everyone knows the Minotaur or the Cyclops, or the various strange creatures of ancient Egypt. In this occasional series I’m going to shine the spotlight on some of the other mythological nasties of antiquity, who are just as cool in their own ways but don’t get nearly enough love.

Today, The Sucker, or ‘Old Big-Eye’.

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Cyclades

I know I’ve been a bit quiet on here lately, but I haven’t forgotten about Ancient Worlds. Things have just been busy with work, but I have a few ideas for posts and hopefully I’ll get something up soon.

In the meantime, I just wanted to point you towards my friend Anna’s review of Cyclades, a strategy board game set in the ancient Aegean, since its mix of Greek colonisation and mythological monsters is right up this blog’s street. I was part of the group playing it today and I second her opinion of its goodness. Unfortunately, I was far from good at playing it. Maybe next time…

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Making Maps for Board Games or Illustrations

One of the comments on my post about my board game, Ancient Horror, asked how I made its board, which features a Mediterranean map. I responded with a short answer there, but I thought it would be worth doing a more in-depth look. I need hardly stress how important maps are in science fiction and especially fantasy, but they’re also very important for archaeologists. I had to draw at least half a dozen for my PhD, showing artefact distributions and other things, and I also redrew one of the maps in a recent new edition of a book by my former supervisor.

In this post I’m going to show you how I tend to go about it.

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This isn’t the map for my supervisor. This one’s from The Hobbit.

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One of the maps from my PhD thesis

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H.P. Lovecraft meets the Bronze Age – Designing Ancient Horror

15129018_10154731385453535_492367329159553307_oI wrote recently about the excellent Lovecraftian board game Eldritch Horror. That post was actually something of a preliminary to this one. You see, for the last several months I’ve been working on my own version of Eldritch Horror, set in the East Mediterranean Bronze Age.

Earlier this year, my friend and colleague Anna Judson called us together to play something else – her excellent Mycenopoly: an Aegean Bronze Age themed version of Monopoly, complete with barter system and utilities such as textile works and the ability to build megara instead of hotels. I highly recommend checking out her own blog about it, which went a bit viral, and deservedly so. Apart from having an excellent time with Mycenopoly, the evening left me wondering if it would be possible to do something similar for the game we most often play together, Eldritch Horror. Continue reading

Board Game Review: Eldritch Horror

Board games. Board games are good, aren’t they? I discovered this rather belatedly after being a dedicated video gamer for most of my teens and early adult life. In the last few years, as I’ve been liberated from the cramped confines of student accommodation or a field archaeologist’s bedsit and acquired a circle of like-minded friends, I’ve found myself becoming more and more interested in board games. This will hardly be news to most people, but it turns out there’s a vibrant and fascinating wealth of games beyond the old childhood staples of Cluedo and Labyrinth, covering every possible subject-matter under the sun. In our semi-regular board-game meet-ups, my friends and I have played quite a few, mostly historical in theme: Escape From Atlantis; Game of Thrones; Sherlock Holmes: Consulting Detective. Cyclades sits waiting for us to get round to it. But there’s one game we play more than any other – Eldritch Horror.

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