Anthropological Horror in Doctor Who

A couple of weeks ago I watched the 1977 Doctor Who story Image of the Fendahl. It’s not the best example of the series, not by a long shot, but it’s lingered in my mind. Because despite the things that don’t work – the wonky pacing, the stilted performances, the fact that the monster doesn’t really do anything – there’s so much there that does. It’s bubbling with great ideas. The atmosphere is wonderfully spooky, the monsters look great when they’re not moving, even if they have nothing to do, there are some sparkling lines of dialogue. There’s an anthropologists’ dog called Leakey. I keep thinking about how you might rejig the story to really work.

155What really appeals about Image of the Fendahl is its use of palaeoanthropology. Many of the non-regulars are anthropologists, bringing novel scientific techniques to bear on extremely early human remains (or are they…) The idea of a human skull from too old a stratum that reveals a pentagram in the bone sutures when X-rayed is genuinely creepy, as is its concern with the deep time of human existence – all those long aeons before we organised ourselves into settled urban communities and started writing history. Anything could lurk in that vast span of years. What if there was something fundamentally off with humanity’s whole evolutionary process?

Thinking about these ideas led me to wondering about ‘anthropological horror’ as a subgenre, and whether it’s really a thing. Whether it could be. Google doesn’t turn up much. I should say now, I’m not the world’s biggest expert on horror fiction, and nor am I an anthropologist, except in the sense that any archaeologist has to dabble in the discipline to some extent. I do know Doctor Who, though, so that seems like a good place to begin looking for other examples of anthropological horror and to start to define what it is. Continue reading

Under-Appreciated Monsters of the Ancient World #2 – The Devourers

louvre-stele-quotbaal-foudrequot_0It’s time for another under-appreciated ancient monster from antiquity – or rather multiple monsters – because today we’re looking at the Devourers (ʾaklm), demons from Ugaritian mythology who faced off against Baʿal Hadad, the storm-god and patron deity of the city. Unfortunately no pictures of the Devourers exist, so I’ve had to make do with this image of Baʿal himself, on a stele from Ugarit and now in the Louvre.

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Under-Appreciated Monsters of the Ancient World #1 – The Sucker

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KTU 1.96. From Del Olmo Lete 2010

Everyone knows the Minotaur or the Cyclops, or the various strange creatures of ancient Egypt. In this occasional series I’m going to shine the spotlight on some of the other mythological nasties of antiquity, who are just as cool in their own ways but don’t get nearly enough love.

Today, The Sucker, or ‘Old Big-Eye’.

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What are the most Lovecraftian stories in Classic Doctor Who?

I’m going to level with you straight up – this post isn’t going to have a lot of archaeological or academic content (except inasmuch as Lovecraft’s stories themselves are intrinsically archaeological and scholarly in character), so if that’s what you come here for you might want to sit it out and wait for the next one.

drwho_tom_bakerThe original run of Doctor Who last more than quarter of a century from 1963 to 1989 and in that time the good Doctor fought everything from the well-known Daleks and Cybermen to the more eccentric – robots made of sweets, gigantic prawn-viruses, rubber-clad men with aerials on their heads, and so on. More than once he’s come up against ancient, unknowable evils ‘Eeeevil, evilsincethedawnoftime!’ as Sylvester McCoy’s seventh Doctor once put it (unfortunately the clip doesn’t seem to be up online anywhere), and especially in the 70s, he’s also seen his fair share of sinister cultists. These are, of course, staples of the works of H. P. Lovecraft, and you’d expect a fair bit of overlap between the kinds of people who read his stories and those who watch and write for Doctor Who.

Sure enough, once the series was cancelled and the Doctor’s ongoing adventures moved to a series of monthly original novels for the 1990s, some of the fans writing these books tried to forge explicit connections between the cults and formless evils of the old days and the handily out-of-copyright Lovecraftian Cthulhu mythos. There had been a universe before this one, a couple of stories said, and it had its own physical laws and its own equivalent of the Time Lords, the Doctor’s powerful race of time-travellers. When that universe ended, a few of them found ways to survive and emerge into our own, where they acquired previously undreamt-of powers. These became the Great Old Ones, and a number of the Doctor’s old foes were among their numbers. It’s a bit of a silly retcon, of course, an unnecessary link between two bodies of work almost diametrically opposed in their values, attitudes and approaches. But on the other hand, it is kind of fun, and part of Doctor Who’s raison d’etre is mashing itself up with things that don’t quite fit.

So with this in mind, let’s go for a whistle-stop tour through time and see just how Lovecraftian original-flavour Doctor Who could be.

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Making Maps for Board Games or Illustrations

One of the comments on my post about my board game, Ancient Horror, asked how I made its board, which features a Mediterranean map. I responded with a short answer there, but I thought it would be worth doing a more in-depth look. I need hardly stress how important maps are in science fiction and especially fantasy, but they’re also very important for archaeologists. I had to draw at least half a dozen for my PhD, showing artefact distributions and other things, and I also redrew one of the maps in a recent new edition of a book by my former supervisor.

In this post I’m going to show you how I tend to go about it.

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This isn’t the map for my supervisor. This one’s from The Hobbit.

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One of the maps from my PhD thesis

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H.P. Lovecraft meets the Bronze Age – Designing Ancient Horror

15129018_10154731385453535_492367329159553307_oI wrote recently about the excellent Lovecraftian board game Eldritch Horror. That post was actually something of a preliminary to this one. You see, for the last several months I’ve been working on my own version of Eldritch Horror, set in the East Mediterranean Bronze Age.

Earlier this year, my friend and colleague Anna Judson called us together to play something else – her excellent Mycenopoly: an Aegean Bronze Age themed version of Monopoly, complete with barter system and utilities such as textile works and the ability to build megara instead of hotels. I highly recommend checking out her own blog about it, which went a bit viral, and deservedly so. Apart from having an excellent time with Mycenopoly, the evening left me wondering if it would be possible to do something similar for the game we most often play together, Eldritch Horror. Continue reading

Board Game Review: Eldritch Horror

Board games. Board games are good, aren’t they? I discovered this rather belatedly after being a dedicated video gamer for most of my teens and early adult life. In the last few years, as I’ve been liberated from the cramped confines of student accommodation or a field archaeologist’s bedsit and acquired a circle of like-minded friends, I’ve found myself becoming more and more interested in board games. This will hardly be news to most people, but it turns out there’s a vibrant and fascinating wealth of games beyond the old childhood staples of Cluedo and Labyrinth, covering every possible subject-matter under the sun. In our semi-regular board-game meet-ups, my friends and I have played quite a few, mostly historical in theme: Escape From Atlantis; Game of Thrones; Sherlock Holmes: Consulting Detective. Cyclades sits waiting for us to get round to it. But there’s one game we play more than any other – Eldritch Horror.

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