Mermaids and Merfolk of the Ancient World

Things have been a little quiet round here recently. Sorry about that – term kind of got in the way. But hopefully now things aren’t quite so busy I’ll be able to get a few things written, starting now.

Let’s talk about mermaids, shall we? Well, not just mermaids but mermen and fish-people of all stripes. I’ve been meaning to write something on this for a while, but a discussion on Twitter this morning about Dagan prompted me to actually get started. Dagan has often been seen as a fish-deity because in Hebrew dag means fish. These Mesopotamian images of mermen and priests dressed as fish are often linked with Dagan.

Dagon-the-fish-god-380x240oannes

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Where do Monsters Come From? Tracing the Leviathan from Ugarit to Final Fantasy

Rounding out a busy week for the blog (who would have thought that Aegean stuff in Doctor Who would have been so popular?), I have another article up on Eurogamer. This one’s a bit of a sequel to my one looking at the afterlife of Ba’al and traces the sea monster Leviathan from Ugaritic poem to triple-A video-game.

Leviathan

http://www.eurogamer.net/articles/2017-09-30-where-do-monsters-come-from

The Afterlife of Baʿal

(or, What This Ugaritian Storm-God Looks Like Now Will Astound You!)

1200px-Baal_thunderbolt_Louvre_AO15775

Ba’al on a stele from Ugarit, now in the Louvre

 

Callot 2011 Reconstruction 2

Reconstruction of the Temple of Ba’al on the acropolis of Ugarit. From Callot 2011

 

Ever since excavations began at the Syrian city of Ugarit in 1929, the importance of the god Baʿal has been clear. Among the first Ugaritic texts discovered at the site were mythological tablets recounting the legends of this god; Baʿal’s temple was excavated in prime position on the city’s acropolis, close to that of his father Dagan. While the supreme god El occupied the pinnacle of the Ugaritian pantheon, as more and more ritual and religious documents have been recovered from Ugarit, it’s become unquestionable that the city’s people felt a particular fondness and affinity for Baʿal, the archetypal king who had his palace on Mount Saphon overlooking the city.

But Baʿal was not solely an Ugaritian god and knowledge of him was far from lost with the destruction of the city around 1176 BC. Through the distorting filters of hostile Judaeo-Christian writings and the medieval and later traditions of demonology and the occult which reinterpreted them, Baʿal has enjoyed quite an afterlife which has taken him from Canaanite king and storm-god to lurid demon in the court of Satan. In this incarnation he’s spread through popular culture. It’s a massive amount of cultural baggage to have built up even before those first Ugaritic texts were discovered. Continue reading

Under-Appreciated Monsters of the Ancient World #2 – The Devourers

louvre-stele-quotbaal-foudrequot_0It’s time for another under-appreciated ancient monster from antiquity – or rather multiple monsters – because today we’re looking at the Devourers (ʾaklm), demons from Ugaritian mythology who faced off against Baʿal Hadad, the storm-god and patron deity of the city. Unfortunately no pictures of the Devourers exist, so I’ve had to make do with this image of Baʿal himself, on a stele from Ugarit and now in the Louvre.

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Time, History and Storytelling in the Legend of Zelda

the_legend_of_zelda_-_a_link_to_the_past_logoThere’s a new Legend of Zelda game out next week. Those of you who don’t follow video games may wonder why that’s a big deal. The short answer is that the Zelda games are generally excellent and that, in an industry where publishers often pump out new iterations to major franchises at a rate of one or more a year, the last main Zelda game came out six years ago. I’m not going to write here about what makes the Zelda games so good – many others have done that much better than I could (this is a good account of the origins of the series, and these YouTube videos are an excellent exploration of its design choices). Instead I want to talk a bit about how the series uses time, history and myth. Continue reading

H.P. Lovecraft meets the Bronze Age – Designing Ancient Horror

15129018_10154731385453535_492367329159553307_oI wrote recently about the excellent Lovecraftian board game Eldritch Horror. That post was actually something of a preliminary to this one. You see, for the last several months I’ve been working on my own version of Eldritch Horror, set in the East Mediterranean Bronze Age.

Earlier this year, my friend and colleague Anna Judson called us together to play something else – her excellent Mycenopoly: an Aegean Bronze Age themed version of Monopoly, complete with barter system and utilities such as textile works and the ability to build megara instead of hotels. I highly recommend checking out her own blog about it, which went a bit viral, and deservedly so. Apart from having an excellent time with Mycenopoly, the evening left me wondering if it would be possible to do something similar for the game we most often play together, Eldritch Horror. Continue reading

Amphitrite’s Brood: Sea-Monsters in the Classical World

[δείδω μή]

…τί μοι καὶ κῆτος ἐπισσεύῃ μέγα δαίμων

ἐξ ἁλός, οἷά τε πολλὰ τρέφει κλυτὸς Ἀμφιτρίτη:

[I’m afraid] that some god’s going to send a great sea-monster against me; glorious Amphitrite breeds them in numbers.

Odyssey 5.418-21

Scylla_and_CharybdisCulturally as well as geographically, the sea was central to the Classical world. These days we’re encouraged to think of the Mediterranean as something that united rather than divided the region, teeming with shipping and movement. All of this is true, but sea-faring was also deeply perilous,[1] especially in the autumn and winter. Shipwrecks and deaths at sea were common. It’s no surprise, then, that ancient Mediterranean waters were believed to be home to all manner of monstrous and deadly creatures.

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They Won’t Stay Dead!

Greetings, child. Welcome to the Sidgwick Crypt (the spookiest part of the Sidgwick Site because it only exists in your nightmares!). There is indeed a chill wind out tonight. No weather for an innocent young seeker of knowledge such as yourself to be abroad. Pray, take off your cloak. Here, shift aside these old bones and take a seat. I’m sure dear old Moses won’t mind. Now, are you sitting comfortably? Then allow me to give you a supervision the like of which you have never had before. A supervision in dark knowledge, in the arcane magicks of an antique land. A supervision on beings which, like the theories of some scholars (I would never be so indiscreet as to name names), do not know their time has passed. Allow me to initiate you in the mysteries of the un-dead.

If. You. Dare! Continue reading